From books

We are happiest not when fully relaxed, but when an activity challenges us exactly the right amount — not too easy, not too hard.

Happiness arises when challenge and skill match perfectly

Csikszentmihalyi called flow that state where you forget time because you are fully absorbed in something, like a game, a drawing, or a sport. If the activity is too easy, you get bored; too hard, you get frustrated. Flow happens right where your skill matches the task's difficulty.

Why it mattersThe idea of flow is used today in video game design and education to keep attention engaged.

Low challengeFlowHigh challenge
Challenge level vs flow

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