Author
Andrew Przybylski și Netta Weinstein
1 reading card from 1 book · 2017.
1 card
A Large-Scale Test of the Goldilocks Hypothesis · 2017
Not the number of hours, but what the screen displaces from the budget.
The study measured over a hundred and twenty thousand British adolescents and found a curve, not a line: well-being rises slightly up to a point and falls after it. The estimated thresholds were of the order of two hours a day on school days for video games and somewhat more for watching — but the exact number matters less than the shape of the curve. The practical rule, by age. Under eighteen months: zero, apart from video calls. Eighteen months to five: under an hour a day, alongside an adult, slow content, no advertising. Six to ten: an hour on school days, two at the weekend, the screen in the shared room. Eleven to thirteen: negotiated as a weekly rather than a daily budget, still no screen in the bedroom. Fourteen and up: they manage their own time, you manage only two things — the screen leaves the bedroom at night and phones stay down at the table, for everyone. Three rules that matter more than the hour count. One, nothing in the hour before sleep. Two, nothing during meals. Three, human-chosen content beats algorithm-served content — a film you picked is a different thing from an infinite feed, even at the same duration.
“The relation between screen time and well-being is not linear. Negative effects appear only past a threshold, and at moderate doses the association is slightly positive — hence the Goldilocks hypothesis.”