olivLaw · US equity research
Gamehaus Holdings Inc. GMHS
Services-Computer Processing & Data Preparation · SIC 7374 · Vertical: Services-Computer Processing & Data Preparation (SIC 7374)
Gamehaus Holdings Inc. is a mobile game publisher of free-to-play titles that supports small and medium game developers through funding, testing, user acquisition and monetization. Revenue fell to 104.7 million USD in fiscal 2026, and the company has announced a shift toward AI-generated content as user acquisition in the casual genre becomes more costly.
The AI analysis may be outdated: new filings came after its sources (see the «AI analysis» section).
At the close of 04 Nov 2026, Gamehaus Holdings Inc. (GMHS) stock was 0.68 USD (+12.36% on the day), with market capitalisation 51.4 m USD, P/E 8.5 on diluted EPS of 0.08 USD over the last 12 months, beta 0.38, 52-week range 0.59–1.18 USD.
Data as of · AI analysis dated · Source: SEC filings and closing prices, computed by olivLaw.
Price history
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Technical reading
- RSI (14)
- 53.6
- neutral
- Bollinger (20, 2)
- 0.56 – 0.70
- in the upper half of the band · %B 0.87 · band width 22.6%
- SMA 50 / 200
- 0.69 / 0.88
- downtrend (price < SMA50 < SMA200)
- MACD (12, 26, 9)
- -0.00 / -0.01
- MACD above signal
Indicators describe past prices; on their own they do not predict direction. On our history the RSI ≤ 40 filter added no return (see the signals methodology).
Performance
| Company | S&P 500 | vs S&P 500 | Vertical median | |
|---|---|---|---|---|
| 1 month | +13.7% | −1.1% | +14.8 pp | — |
| 3 months | −16.8% | −0.5% | −16.4 pp | — |
| 6 months | −31.8% | +4.4% | −36.2 pp | — |
| Year to date | −27.8% | +12.3% | −40.1 pp | — |
| 1 year | −39.6% | +13.5% | −53.2 pp | −17.2% |
| 3 years | −93.4% | +76.4% | −169.8 pp | −17.8% |
| 5 years | unavailable | +63.7% | unavailable | — |
Price returns, dividends excluded.
Quarterly results
ESEF annual reports carry no quarters: the results are annual (below).
E/P over time
E/P = trailing-12-month diluted EPS / price at quarter end. E/P is the inverse of P/E and stays defined when earnings are negative.
Today's P/E sits at the 0 percentile of its own 4-quarter history (min 12.3, median 43.9, max 130.3; quarters with earnings only).
Fiscal years
| Fiscal year | 2022 | 2023 | 2024 | 2025 | 2026 |
|---|---|---|---|---|---|
| Revenue | unavailable | 168.2 m | 145.2 m | 118.0 m | 104.7 m |
| Revenue YoY | unavailable | unavailable | −13.6% | −18.7% | −11.3% |
| Net income | -5.7 k | 1.5 m | 8.2 m | 4.0 m | 4.3 m |
| Net income YoY | unavailable | unavailable | +450.0% | −52.0% | +8.1% |
| Diluted EPS | unavailable | 0.08 | 0.16 | 0.08 | 0.08 |
| Diluted EPS YoY | unavailable | unavailable | +100.0% | −50.0% | 0.0% |
| net % | unavailable | 0.9% | 5.7% | 3.4% | 4.1% |
| Free cash flow | unavailable | 2.5 m | 4.4 m | 2.2 m | 5.2 m |
Reported results vs expectations
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Balance sheet & financial health
Fiscal year 2026 · 30 Jun 2026
- Cash
- 17.6 m USD
- Financial debt
- 764.3 k USD
- Net debt
- -16.8 m USD
- Equity
- 38.7 m USD
- Total assets
- 55.1 m USD
- Debt / equity
- 0.02x
- Current ratio
- 2.84x
- ROE
- 11.9%
- ROA
- 8.4%
- FCF margin
- 5.0%
Financial statements (source on every figure)
Revenue and net income (USD)
Margins
Income statement · USD
| Line | 2022 | 2023 | 2024 | 2025 | 2026 | Source (latest year) |
|---|---|---|---|---|---|---|
| Revenue | — | 168.2 m | 145.2 m | 118.0 m | 104.7 m | SEC (XBRL)· 29 Sept 2026verified |
| Cost of revenue | — | 71.4 m | 70.7 m | 55.9 m | 49.5 m | SEC (XBRL)· 29 Sept 2026verified |
| Gross profit | — | 96.8 m ≈ | 74.6 m ≈ | 62.2 m ≈ | 55.2 m ≈ | SEC (XBRL)· 29 Sept 2026derived |
| Research & development | — | 5.5 m | 4.8 m | 5.7 m | 6.3 m | SEC (XBRL)· 29 Sept 2026verified |
| Operating income | — | 3.2 m | 8.3 m | 3.4 m | 1.4 m | SEC (XBRL)· 29 Sept 2026verified |
| Depreciation & amortisation | — | 983.2 k | 898.5 k | 1.2 m | 1.8 m | SEC (XBRL)· 29 Sept 2026verified |
| EBITDA | — | 4.1 m ≈ | 9.2 m ≈ | 4.5 m ≈ | 3.1 m ≈ | SEC (XBRL)· 29 Sept 2026derived |
| Pre-tax income | — | 4.0 m | 8.7 m | 4.0 m | 3.9 m | SEC (XBRL)· 29 Sept 2026verified |
| Income tax | — | -78.7 k | 130.3 k | 165.6 k | 18.5 k | SEC (XBRL)· 29 Sept 2026verified |
| Net income | -5.7 k | 1.5 m | 8.2 m | 4.0 m | 4.3 m | SEC (XBRL)· 29 Sept 2026verified |
| Diluted EPS | — | 0.08 | 0.16 | 0.08 | 0.08 | SEC (XBRL)· 29 Sept 2026verified |
| Weighted average diluted shares | — | — | 50.0 m | 51.5 m | 53.4 m | SEC (XBRL)· 29 Sept 2026verified |
≈ computed by olivLaw from the reported lines of the same year: Revenue − Cost of revenue; Operating income + Depreciation & amortisation.
Balance sheet · USD
| Line | 2022 | 2023 | 2024 | 2025 | 2026 | Source (latest year) |
|---|---|---|---|---|---|---|
| Cash | — | — | 18.8 m | 15.2 m | 17.6 m | SEC (XBRL)· 29 Sept 2026verified |
| Receivables | — | — | 11.0 m | 10.4 m | 8.0 m | SEC (XBRL)· 29 Sept 2026verified |
| Current assets | — | — | 41.6 m | 39.6 m | 42.4 m | SEC (XBRL)· 29 Sept 2026verified |
| Property, plant & equipment, net | — | — | 133.6 k | 124.5 k | 879.3 k | SEC (XBRL)· 29 Sept 2026verified |
| Intangibles (excl. goodwill) | — | — | 5.3 m | 5.0 m | 3.5 m | SEC (XBRL)· 29 Sept 2026verified |
| Total assets | — | — | 51.3 m | 47.2 m | 55.1 m | SEC (XBRL)· 29 Sept 2026verified |
| Accounts payable | — | — | 13.0 m | 10.8 m | 11.4 m | SEC (XBRL)· 29 Sept 2026verified |
| Short-term debt | — | — | — | — | 764.3 k | SEC (XBRL)· 29 Sept 2026verified |
| Current liabilities | — | — | 16.9 m | 14.0 m | 15.0 m | SEC (XBRL)· 29 Sept 2026verified |
| Total liabilities | — | — | 17.2 m | 14.1 m | 16.5 m | SEC (XBRL)· 29 Sept 2026verified |
| Equity | 1.9 k | -2.2 m | 34.0 m | 33.1 m | 38.7 m | SEC (XBRL)· 29 Sept 2026verified |
Cash flow · USD
| Line | 2022 | 2023 | 2024 | 2025 | 2026 | Source (latest year) |
|---|---|---|---|---|---|---|
| Operating cash flow | — | 2.5 m | 4.5 m | 2.2 m | 6.0 m | SEC (XBRL)· 29 Sept 2026verified |
| Capex | — | 15.3 k | 104.6 k | 37.6 k | 786.9 k | SEC (XBRL)· 29 Sept 2026verified |
| Free cash flow | — | 2.5 m ≈ | 4.4 m ≈ | 2.2 m ≈ | 5.2 m ≈ | SEC (XBRL)· 29 Sept 2026derived |
| Investing cash flow | — | -1.5 m | -407.3 k | -2.3 m | -4.7 m | SEC (XBRL)· 29 Sept 2026verified |
| Financing cash flow | — | 4.2 m | -1.2 m | -3.7 m | 141.5 k | SEC (XBRL)· 29 Sept 2026verified |
≈ computed by olivLaw from the reported lines of the same year: Operating cash flow − Capex.
Computed indicators
Growth
Profitability
Returns
Balance sheet
Liquidity
Cash
Efficiency
Market and valuation
4 indicators that do not apply to the sector.
Valuation
olivLaw classification
Score: 51 / 100
A scoring methodology on indicators and valuation, not investment advice.
Closing price
04 Nov 2026Source: olivLaw, closing series
Market cap: 51.4 m USD
Key indicators
Coverage and freshness
Score by group
- Balance sheet100
- Growth3
- Valuation89
- Quality32
Estimated value range
The combined range = the median of the valid methods' low, central and high values; it is not a probability interval and does not cover every result. Envelope of all methods: 0.34 – 6.93 USD.
Valuation assumptions are editorial choices, not measured; beta is not measured.
Method ranges (USD per share)
— — Mid · ▏ Price
Valuation methods
- DCF (discounted cash flow)unavailable · input data missing
- Peers: EV/Sales1.28 – 6.93 (Mid 2.58)12 companies used · median multiple 1.7x · quartiles 0.8x – 4.8xADP, CARS, CLVT, DXC, EVTC, IBEX, PLTK, SOPH, SSTK, VRSK, WDAY, YEXT
- Peers: EV/EBITDA0.34 – 0.74 (Mid 0.52)6 companies used · median multiple 7.2x · quartiles 2.9x – 12.4xCARS, CLVT, DXC, EVTC, IBEX, VRSK
Classification (SIC) comparables group by industry code, not by economic activity; the direct group is an editorial selection by activity. Members' multiples are on their own trailing twelve months, at their own latest close.
Assumptions (illustrative, editorial)
- Risk-free rate
- 4.3%
- Equity risk premium
- 5.0%
- Beta (default)
- 1.00
- Cost of equity
- 9.3%
- Terminal growth
- 2.5%
Factor scorecard
Neutral profile · Score 51/100
| Factor | Value | Score | Weight used |
|---|---|---|---|
| Gross margin · Quality | 52.7% | 32 (on a fixed band) | 11% |
| EBIT margin · Quality | 1.3% | 46 (vs peers) | 9% |
| FCF margin · Quality | 5.0% | 20 (on a fixed band) | 9% |
| Revenue CAGR 3Y · Growth | -14.6% | 0 (on a fixed band) | 18% |
| Revenue growth (YoY) · Growth | -11.3% | 8 (vs peers) | 9% |
| Net debt / EBITDA · Balance sheet | -5.4x | 100 (vs peers) | 7% |
| Current ratio · Balance sheet | 2.8x | 100 (on a fixed band) | 7% |
| EV/Sales · Valuation | 0.3x | 80 (vs peers) | 18% |
| FCF yield · Valuation | 10.1% | 100 (on a fixed band) | 13% |
| Shareholder yield (distributions) · Returns | unavailable | unavailable | — |
Factors without a value were dropped; the remaining weights were renormalised.
Score groups
- Balance sheet100/100 · 2/2 factors with a value
- Growth3/100 · 2/2 factors with a value
- Quality32/100 · 3/3 factors with a value
- Returns· partialunavailable · 0/1 factors with a value
- Valuation89/100 · 2/2 factors with a value
A «partial» group is computed from under half of its weight or from one factor: it is not a full assessment of the group.
Memo
Gamehaus Holdings Inc. (GMHS). Latest full fiscal year: 2026; data up to 2026-06-30.
Figures computed from the financial statements: revenue 104.7 m USD in 2026; YoY growth -11.3%; net margin 4.1%; ROE 11.8%; net debt/EBITDA -5.4x.
The estimated value range is 0.81–3.84 USD per share (median of 2 methods, agreement: low); assumptions are illustrative. Against the central value of 1.55 USD, the price of 0.68 USD leaves a potential of 127.6% (value / price − 1) and a margin of safety of 56.1% (1 − price / value). The range is the median of the methods' low, central and high values, not a probability interval.
olivLaw score 51/100, methodological classification: neutral profile (score, margin of safety and method agreement together; not a judgement of the right price). Groups assessed only in part: returns. Not investment advice.
Text generated deterministically from the figures shown; no language model. Not investment advice.
What supports the thesis
- Net debt / EBITDA: -5.4x
- Current ratio: 2.8x
- EV/Sales: 0.3x
- FCF yield: 10.1%
- The price is below the estimated value range
What contradicts it
- FCF margin: 5.0%
- Revenue CAGR 3Y: -14.6%
- Revenue growth (YoY): -11.3%
- The valuation methods diverge
Not assessed (insufficient data or a ratio without meaning): Shareholder yield (distributions).
Versus the vertical median
Services-Computer Processing & Data Preparation (SIC 7374) · same industry (4-digit SIC) · compared with 39 companies
Multiples and returns vs the median
Price rebased to 100 (monthly, 5 years)
Companies in the vertical
| Market cap | P/E | ROE | Net margin | Revenue YoY | 1A / 3A | |
|---|---|---|---|---|---|---|
| ADPAutomatic Data Processing, Inc. | 119.8 bn | 27.7 | 77.0% | 20.1% | +6.7% | +19% / +32% |
| WDAYWorkday, Inc. | 44.4 bn | 40.9 | 16.0% | 12.3% | +13.1% | −6% / −25% |
| VRSKVerisk Analytics, Inc. | 25.9 bn | 30.1 | — | 29.3% | +6.6% | −12% / −18% |
| ATHMAutohome Inc. | 10.4 bn | 53.5 | 6.3% | 443.2% | +11.1% | −5% / −18% |
| DXCDxc Technology Company | 2.3 bn | 21.9 | 3.7% | 0.9% | −1.8% | +13% / −36% |
| EVTCEVERTEC, Inc. | 2.1 bn | 22.9 | 14.4% | 9.0% | +10.2% | +20% / −6% |
| INFQInfleqtion, Inc. | 1.9 bn | — | -70.8% | — | unavailable | unavailable / unavailable |
| INODInnodata Inc | 1.5 bn | 32.8 | 37.7% | 14.7% | +47.6% | −25% / +541% |
| CLVTClarivate PLC | 1.4 bn | — | -8.2% | -15.1% | −4.0% | −44% / −73% |
| LZLegalZoom.com, Inc. | 1.1 bn | 56.0 | 12.1% | 2.6% | +10.9% | −26% / −40% |
| PLTKPlaytika Holding Corp. | 808.6 m | — | — | -9.9% | +8.1% | −48% / −76% |
| YEXTYext, Inc. | 775.0 m | 40.6 | 27.8% | 5.9% | +6.1% | −7% / +18% |
| NRDSNerdWallet, Inc. | 754.4 m | 13.3 | 18.2% | 7.6% | +21.7% | −21% / +1% |
| NXTTNext Technology Holding Inc. | 736.5 m | — | -59.4% | -2,356.0% | +545.3% | −99% / −100% |
| CARSCars.com Inc. | 682.5 m | 22.4 | 7.4% | 4.7% | +0.6% | +10% / −32% |
| IBEXIBEX Limited | 593.6 m | 14.3 | 30.4% | 7.2% | +15.4% | +27% / +152% |
| SOPHSOPHiA GENETICS SA | 477.3 m | — | -110.0% | -102.2% | +18.6% | +42% / +73% |
| GRVYGravity Co., Ltd. | 475.7 m | 0.0 | 16.5% | 17.0% | −31.0% | +19% / −6% |
| SOHUSohu.com Limited | 355.1 m | 1.0 | 35.8% | 67.4% | −2.4% | −12% / +70% |
| MOVECorvex, Inc. | 176.9 m | — | -9.6% | -623.5% | −57.3% | −17% / −93% |
| SSTKShutterstock, Inc. | 161.1 m | — | -43.4% | -22.9% | +5.8% | −79% / −90% |
| TRAKRepositrak, Inc. | 132.7 m | 18.7 | 14.9% | 32.5% | +3.0% | −46% / −29% |
| GMHSGamehaus Holdings Inc. | 51.4 m | 8.5 | 11.8% | 4.1% | −11.3% | −40% / −93% |
| DDIDoubleDown Interactive Co., Ltd. | 34.1 m | 0.3 | 11.4% | 28.5% | +5.5% | +48% / +72% |
| SJScienjoy Holding Corporation | 23.5 m | — | -66.6% | -47.3% | −4.9% | +28% / −68% |
1- and 3-year price returns: for GMHS from daily closes (the same as the performance table), for the other companies from month-end closes.
olivLaw engine forecast
The world engine ran after the company's latest material disclosure. Probabilities are of TOUCHING a level within the horizon (not closing there) and sit next to the random walk (p_rw), the no-information benchmark.
The engine has no published run for this company yet.
Valuation scenarios (editable assumptions)
Illustrative scenarios
Illustrative: not forecasts and without probabilities. Each case is one coherent set of assumptions, computed on today's figures.
Estimated price (USD)
| Estimated price | Bear | Base | Bull |
|---|---|---|---|
| 1 years | 0.26 Total return -62% · Per year -62% | 0.46 Total return -33% · Per year -33% | 0.70 Total return 2% · Per year 2% |
| 3 years | 0.21 Total return -70% · Per year -33% | 0.42 Total return -39% · Per year -15% | 0.70 Total return 2% · Per year 1% |
| 5 years | 0.16 Total return -76% · Per year -25% | 0.37 Total return -45% · Per year -11% | 0.70 Total return 2% · Per year 0% |
- Exit P/E± 0.10
- Net margin± 0.07
- Annual revenue growth± 0.07
- Annual dilution± 0.01
AI analysis
AI-generatedAI-generated analysis (Claude) from cited public sources; it may contain errors. Not investment advice. As of 27 Oct 2026 · Model: claude-haiku-5-5.
Possibly outdated: the newest document it read is from 29 Sept 2026; since then the company filed 6-K (04 Nov 2026).
In brief
Gamehaus Holdings Inc. is a mobile game publisher of free-to-play titles that supports small and medium game developers through funding, testing, user acquisition and monetization. Revenue fell to 104.7 million USD in fiscal 2026, and the company has announced a shift toward AI-generated content as user acquisition in the casual genre becomes more costly.
SWOT
Strengths
- A broad portfolio of published games and a consolidated global download base, with coverage across several popular genres.
- An asset-light model with profit-sharing arrangements with partner developers.
- Data analysis capability for testing and selecting games before launch, based on lifetime value prediction.
Weaknesses
- Revenue falling year on year and declining active users, indicating weaker demand for the existing portfolio.
- Heavy dependence on a few advertising suppliers and distribution platforms, which charge significant fees.
- A thin net margin that leaves little room to absorb cost or revenue shocks.
Opportunities
- AI-generated content could reduce development costs and speed up the launch of new stories and games.
- AIGC services offered to third-party developers could open a new revenue stream beyond direct publishing.
- Reallocating acquisition spending on expected return could improve profitability of the existing portfolio.
Threats
- Rising user acquisition costs and weaker attribution signals could further compress margins.
- Changes to the terms or fee structures of distribution platforms could seriously affect the business.
- The regulatory environment in China and the risk of Nasdaq delisting add uncertainty for shareholders.
Risks
- Declining active usershigh
A sharp fall in active users and retention could further reduce revenue from the existing portfolio.
- Dependence on distribution platformshigh
Access to payment and distribution platforms is essential, and changes to their terms could seriously affect the business.
- Nasdaq delisting riskmedium
A share price below the minimum bid threshold can lead to exchange compliance measures if the situation is not remedied within the set period.
- Regulatory risk in Chinahigh
Intervention by the Chinese government in the company's operations or holding structure could materially change its business and the value of its securities.
- Intellectual property protectionmedium
The company has not registered its proprietary software outside China, although a large part of its business is conducted in North America and the EU.
Investment thesis
What would need to be true (bull case)
- If the new AI strategy reduces production costs and speeds up launches, the company could recover part of its margin and growth.
- An asset-light model and disciplined allocation of spending could support profitability even on lower revenue.
- A global download base and a diversified portfolio of genres offer a platform that new titles could build on.
What would break the thesis
- A continued fall in active users and revenue could show that the existing portfolio is losing appeal faster than it can be replaced.
- Thin net margins and platform fees could leave the company vulnerable to any rise in acquisition costs.
- The risk of delisting and regulatory uncertainty in China could limit investors' access to capital and liquidity.
What to watch
- Revenue and active user trends in the coming quartersQ1 2027
- Progress toward meeting the Nasdaq minimum share price requirement2027
- Concrete results of the AIGC strategy and the share of AI content in the portfolionext 10-K
- Changes in acquisition spending and return on campaigns in the casual genrenext 10-K
Products, market & competition
AI-generatedAI-generated analysis (Claude) from cited public sources; it may contain errors. Not investment advice. As of 27 Oct 2026 · Model: claude-haiku-5-5.
Possibly outdated: the newest document it read is from 29 Sept 2026; since then the company filed 6-K (04 Nov 2026).
The business
Gamehaus Holdings Inc. is a technology-driven mobile game publishing company that works with small and medium game developers to help them compete in the global gaming market. It covers the full game life cycle: development, screening and pre-launch testing, user acquisition and monetization. According to its annual report, the company had published about 110 mobile games by June 30, 2026 and had achieved over 200 million cumulative downloads. It works with over 70 developer partners, most of them located in the PRC. The model is described as asset-light, with profit-sharing arrangements with developers.
Revenue comes entirely from the games it publishes, mainly in-app purchases (IAP) and in-app advertising (IAA), with subscriptions being negligible. Revenue was 104.7 million USD in fiscal 2026, against 118.0 million USD in fiscal 2025 and 145.2 million USD in fiscal 2024. The company reported net income of 3.9 million USD in fiscal 2026, compared with 3.8 million USD a year earlier. Most revenue comes from Europe and North America, where the social casino audience is concentrated.
In August 2026 the company announced a strategic shift toward AI-generated content, gradually optimizing its third-party casual publishing and directing resources to AI content development and distribution. It says it is already managing its existing casual and social casino titles with a focus on cash generation, allocating acquisition spending on expected return on investment rather than on the size of the installed user base.
Segments
Free-to-play mobile publishing
The company publishes free-to-play games distributed through Apple App Store, Google Play and Amazon, across genres such as social casino, match, simulation, RPG, puzzle and bingo. Social casino is the most popular genre and has most of its users in Europe and North America.
Developer support services
For developer partners, the company offers AIGC development services, pre-publication testing based on lifetime value prediction, user acquisition through ad networks and monetization optimization. The working model shares revenue with the developer on a profit basis.
AI-generated content
The new strategic direction targets development and distribution of AI content, including story writing platforms and art style models for images. The company says these tools shorten development cycles, though this direction is not yet quantified financially in the reviewed report.
Market context
The mobile game market is highly competitive and changes quickly, and player preferences are hard to predict. The company notes a contraction of addressable audiences in mature markets and intense competition for paid media inventory, which makes user acquisition increasingly expensive. The reported figures show declines in daily and monthly active users, pointing to pressure on demand for the existing portfolio.
Reliance on distribution and payment platforms, which charge fees of roughly 30% of revenue on in-app purchases, limits the company's margin. Geographically, exposure to Europe and North America can be both an advantage and a vulnerability if demand in those regions keeps falling.
Competitive position
The company operates in a sector with many rivals, from large game developers to other small publishers, and the channel and resource advantages of large players add pressure. The reviewed report does not explicitly name US-listed competitors, so the competitors below are described in general terms.
The company says it differentiates itself through data analysis and LTV prediction, its network of developer partners and its AIGC tools. The challenge remains identifying games with enough success potential and keeping a steady flow of new titles.
- Large mobile game developers
Competitors with larger distribution channels and resources, able to press on user acquisition and market position.
- Other small and medium publishers
Compete for the same developer partners and the same ad inventory on distribution platforms.
- Advertising and user acquisition platforms
Not direct rivals, but competition for ad inventory directly drives the company's acquisition costs.
- Developers with in-house AI tools
Can produce AI content internally, reducing the need for outside development services.
Links, dependencies and risks
Who the company is tied to, from its own SEC filings (customers, suppliers, production, partners, competitors, countries, regulation), from the 5 %+ holders' statements (13D/13G) and from what other companies say about it. Click a node for its evidence; on a listed company the graph moves to it.
Loading the links…
News & filings
In the press
- Gamehaus Holdings Inc. Q4 2026 Earnings Call SummaryYahoo Finance — News · 08 Sept 2026 · EN
The latest news item in our archive is from 08 Sept 2026; the newest SEC filing is from 04 Nov 2026. The press archive comes from the RSS feeds we follow and does not necessarily cover the latest event — the filings alongside do.
SEC filings
- Current report (foreign issuer)04 Nov 2026
- Annual report (foreign issuer)29 Sept 2026
- Current report (foreign issuer)28 Sept 2026
- Current report (foreign issuer)08 Sept 2026
- Current report (foreign issuer)28 Aug 2026
- Current report (foreign issuer)14 Jul 2026
- Current report (foreign issuer)13 Jul 2026
- Current report (foreign issuer)24 Jun 2026
- Current report (foreign issuer)23 Mar 2026
- Current report (foreign issuer)27 Jan 2026
Sources
- [1] Form 20-F, fiscal year ended 2026-06-30 · SEC / Gamehaus Holdings Inc. · 29 Sept 2026
Figures computed by olivLaw from SEC filings and closing prices; the qualitative analysis is AI-generated from cited sources. Not investment advice.