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olivLaw · US equity research

Gamehaus Holdings Inc. GMHS

Services-Computer Processing & Data Preparation · SIC 7374 · Vertical: Services-Computer Processing & Data Preparation (SIC 7374)

0.68USD+12.36% · 1 dayClose 04 Nov 2026

Gamehaus Holdings Inc. is a mobile game publisher of free-to-play titles that supports small and medium game developers through funding, testing, user acquisition and monetization. Revenue fell to 104.7 million USD in fiscal 2026, and the company has announced a shift toward AI-generated content as user acquisition in the casual genre becomes more costly.

The AI analysis may be outdated: new filings came after its sources (see the «AI analysis» section).

At the close of 04 Nov 2026, Gamehaus Holdings Inc. (GMHS) stock was 0.68 USD (+12.36% on the day), with market capitalisation 51.4 m USD, P/E 8.5 on diluted EPS of 0.08 USD over the last 12 months, beta 0.38, 52-week range 0.59–1.18 USD.

Data as of · AI analysis dated · Source: SEC filings and closing prices, computed by olivLaw.

Market cap
51.4 m USD
shares as of 30 Jun 2024
P/E (TTM)
8.5
Diluted EPS TTM 0.08 · TTM to 30 Jun 2026
E/P (TTM)
11.73%
TTM to 30 Jun 2026
Dividend yield
unavailable
Beta (2y)
0.38
Volatility (1y) 71%
52-week range
0.591.18

Price history

Loading chart…

Technical reading

RSI (14)
53.6
neutral
Bollinger (20, 2)
0.56 – 0.70
in the upper half of the band · %B 0.87 · band width 22.6%
SMA 50 / 200
0.69 / 0.88
downtrend (price < SMA50 < SMA200)
MACD (12, 26, 9)
-0.00 / -0.01
MACD above signal

Indicators describe past prices; on their own they do not predict direction. On our history the RSI ≤ 40 filter added no return (see the signals methodology).

Performance

CompanyS&P 500vs S&P 500Vertical median
1 month+13.7%−1.1%+14.8 pp—
3 months−16.8%−0.5%−16.4 pp—
6 months−31.8%+4.4%−36.2 pp—
Year to date−27.8%+12.3%−40.1 pp—
1 year−39.6%+13.5%−53.2 pp−11.9%
3 years−93.4%+76.4%−169.8 pp−6.2%
5 yearsunavailable+63.7%unavailable—
Max drawdown (1y)
−50.0%
24 Nov 2025 → 08 Oct 2026
Max drawdown (5y)
−96.3%
21 Jan 2025 → 08 Oct 2026
Compound annual growth (5y)
unavailable
S&P 500 +10.4%

Price returns, dividends excluded.

Quarterly results

ESEF annual reports carry no quarters: the results are annual (below).

E/P over time

E/P = trailing-12-month diluted EPS / price at quarter end. E/P is the inverse of P/E and stays defined when earnings are negative.

Today's P/E sits at the 0 percentile of its own 4-quarter history (min 12.3, median 43.9, max 130.3; quarters with earnings only).

Fiscal years

Fiscal year20222023202420252026
Revenueunavailable168.2 m145.2 m118.0 m104.7 m
Revenue YoYunavailableunavailable−13.6%−18.7%−11.3%
Net income-5.7 k1.5 m8.2 m4.0 m4.3 m
Net income YoYunavailableunavailable+450.0%−52.0%+8.1%
Diluted EPSunavailable0.080.160.080.08
Diluted EPS YoYunavailableunavailable+100.0%−50.0%0.0%
net %unavailable0.9%5.7%3.4%4.1%
Free cash flowunavailable2.5 m4.4 m2.2 m5.2 m

Reported results vs expectations

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Balance sheet & financial health

Fiscal year 2026 · 30 Jun 2026

Cash
17.6 m USD
Financial debt
764.3 k USD
Net debt
-16.8 m USD
Equity
38.7 m USD
Total assets
55.1 m USD
Debt / equity
0.02x
Current ratio
2.84x
ROE
11.9%
ROA
8.4%
FCF margin
5.0%

Financial statements (source on every figure)

Revenue and net income (USD)

Margins

Income statement · USD

Revenue
2024
145.2 m
2025
118.0 m
2026
104.7 m

SEC (XBRL)· 29 Sept 2026verified

Cost of revenue
2024
70.7 m
2025
55.9 m
2026
49.5 m

SEC (XBRL)· 29 Sept 2026verified

Gross profit
2024
74.6 m ≈
2025
62.2 m ≈
2026
55.2 m ≈

SEC (XBRL)· 29 Sept 2026derived

Research & development
2024
4.8 m
2025
5.7 m
2026
6.3 m

SEC (XBRL)· 29 Sept 2026verified

Operating income
2024
8.3 m
2025
3.4 m
2026
1.4 m

SEC (XBRL)· 29 Sept 2026verified

Depreciation & amortisation
2024
898.5 k
2025
1.2 m
2026
1.8 m

SEC (XBRL)· 29 Sept 2026verified

EBITDA
2024
9.2 m ≈
2025
4.5 m ≈
2026
3.1 m ≈

SEC (XBRL)· 29 Sept 2026derived

Pre-tax income
2024
8.7 m
2025
4.0 m
2026
3.9 m

SEC (XBRL)· 29 Sept 2026verified

Income tax
2024
130.3 k
2025
165.6 k
2026
18.5 k

SEC (XBRL)· 29 Sept 2026verified

Net income
2024
8.2 m
2025
4.0 m
2026
4.3 m

SEC (XBRL)· 29 Sept 2026verified

Diluted EPS
2024
0.16
2025
0.08
2026
0.08

SEC (XBRL)· 29 Sept 2026verified

Weighted average diluted shares
2024
50.0 m
2025
51.5 m
2026
53.4 m

SEC (XBRL)· 29 Sept 2026verified

Balance sheet · USD

Cash
2024
18.8 m
2025
15.2 m
2026
17.6 m

SEC (XBRL)· 29 Sept 2026verified

Receivables
2024
11.0 m
2025
10.4 m
2026
8.0 m

SEC (XBRL)· 29 Sept 2026verified

Current assets
2024
41.6 m
2025
39.6 m
2026
42.4 m

SEC (XBRL)· 29 Sept 2026verified

Property, plant & equipment, net
2024
133.6 k
2025
124.5 k
2026
879.3 k

SEC (XBRL)· 29 Sept 2026verified

Intangibles (excl. goodwill)
2024
5.3 m
2025
5.0 m
2026
3.5 m

SEC (XBRL)· 29 Sept 2026verified

Total assets
2024
51.3 m
2025
47.2 m
2026
55.1 m

SEC (XBRL)· 29 Sept 2026verified

Accounts payable
2024
13.0 m
2025
10.8 m
2026
11.4 m

SEC (XBRL)· 29 Sept 2026verified

Short-term debt
2024
—
2025
—
2026
764.3 k

SEC (XBRL)· 29 Sept 2026verified

Current liabilities
2024
16.9 m
2025
14.0 m
2026
15.0 m

SEC (XBRL)· 29 Sept 2026verified

Total liabilities
2024
17.2 m
2025
14.1 m
2026
16.5 m

SEC (XBRL)· 29 Sept 2026verified

Equity
2024
34.0 m
2025
33.1 m
2026
38.7 m

SEC (XBRL)· 29 Sept 2026verified

Cash flow · USD

Operating cash flow
2024
4.5 m
2025
2.2 m
2026
6.0 m

SEC (XBRL)· 29 Sept 2026verified

Capex
2024
104.6 k
2025
37.6 k
2026
786.9 k

SEC (XBRL)· 29 Sept 2026verified

Free cash flow
2024
4.4 m ≈
2025
2.2 m ≈
2026
5.2 m ≈

SEC (XBRL)· 29 Sept 2026derived

Investing cash flow
2024
-407.3 k
2025
-2.3 m
2026
-4.7 m

SEC (XBRL)· 29 Sept 2026verified

Financing cash flow
2024
-1.2 m
2025
-3.7 m
2026
141.5 k

SEC (XBRL)· 29 Sept 2026verified

Computed indicators

Growth

Revenue growth (YoY)
-11.3%
computed by olivLawFY 2026
Revenue CAGR 3Y
-14.6%
computed by olivLawFY 2023 → FY 2026
Revenue CAGR 5Y
unavailable
input data missing
EBIT growth (YoY)
-59.4%
computed by olivLawFY 2026
Net income growth (YoY)
8.1%
computed by olivLawFY 2026
Net income CAGR 3Y
41.9%
computed by olivLawFY 2023 → FY 2026
Net income CAGR 5Y
unavailable
input data missing
EPS growth (YoY)
0.0%
computed by olivLawFY 2026
EPS CAGR 3Y
0.0%
computed by olivLawFY 2023 → FY 2026
EPS CAGR 5Y
unavailable
input data missing
FCF growth (YoY)
139.0%
computed by olivLawFY 2026

Profitability

Gross margin
52.7%
computed by olivLawFY 2026
EBITDA margin
3.0%
computed by olivLawFY 2026
EBIT margin
1.3%
computed by olivLawFY 2026
Net margin
4.1%
computed by olivLawFY 2026
FCF margin
5.0%
computed by olivLawFY 2026

Returns

ROE
11.8%
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
ROA
8.4%
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
ROIC
6.3%
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
ROCE
3.4%
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
Payout ratio (EPS)
unavailable
input data missing
Payout ratio (FCF)
unavailable
input data missing

Balance sheet

Net debt
-16.8 m USD
computed by olivLawbalance sheet at 30 Jun 2026
Net debt / EBITDA
-5.4x
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
Debt / equity
0.0x
computed by olivLawbalance sheet at 30 Jun 2026
Interest coverage
unavailable
input data missing

Liquidity

Current ratio
2.8x
computed by olivLawbalance sheet at 30 Jun 2026
Cash ratio
1.2x
computed by olivLawbalance sheet at 30 Jun 2026

Cash

Operating cash flow
6.0 m USD
computed by olivLawFY 2026
Capital expenditure
786.9 k USD
computed by olivLawFY 2026
Free cash flow
5.2 m USD
computed by olivLawFY 2026
FCF conversion
121.5%
computed by olivLawFY 2026
Cash conversion
190.8%
computed by olivLawFY 2026

Efficiency

Days sales outstanding
32 days
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
Days payables outstanding
82 days
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026

Market and valuation

Market capitalisation
51.4 m USD
computed by olivLawbalance sheet at 30 Jun 2026
Enterprise value
34.6 m USD
computed by olivLawbalance sheet at 30 Jun 2026
Market cap / net income TTM
12.0x
computed by olivLawFY 2026
P/E (TTM)
8.5x
computed by olivLawFY 2026
Earnings yield
11.7%
computed by olivLawFY 2026
P/B
1.3x
computed by olivLawbalance sheet at 30 Jun 2026
P/S
0.5x
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
EV/EBITDA
11.0x
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
EV/EBIT
25.2x
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
EV/Sales
0.3x
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
P/FCF
9.9x
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
FCF yield
10.1%
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
Dividend yield
unavailable
no dividend in the structured statements; a missing line is not a confirmed zero
Shareholder yield (distributions)
unavailable
input data missing

4 indicators that do not apply to the sector.

Valuation

olivLaw classification

Neutral profile

Score: 51 / 100

A scoring methodology on indicators and valuation, not investment advice.

Closing price

0.68 USD

04 Nov 2026Source: olivLaw, closing series

Market cap: 51.4 m USD

Key indicators

Market capitalisation
51.4 m USD
computed by olivLawbalance sheet at 30 Jun 2026
P/E (TTM)
8.5x
computed by olivLawFY 2026
P/B
1.3x
computed by olivLawbalance sheet at 30 Jun 2026
EV/EBITDA
11.0x
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
ROE
11.8%
computed by olivLawFY 2026 · balance sheet at 30 Jun 2026
Net margin
4.1%
computed by olivLawFY 2026
Revenue growth (YoY)
-11.3%
computed by olivLawFY 2026
Dividend yield
unavailable
no dividend in the structured statements; a missing line is not a confirmed zero

Coverage and freshness

28/37 reporting lines present
Latest full fiscal year: 2026
Latest reported period: 30 Jun 2026
Latest balance sheet date: 30 Jun 2026
Source: SEC (XBRL)published 29 Sept 2026
verified 124

Score by group

  • Quality35
  • Growth2
  • Valuation89
  • Balance sheet94

Estimated value range

Low
1.15
USD per share
Mid
1.82
USD per share
High
4.05
USD per share
Price: 0.68 USD
The price is below the range
Potential to the central value: 167.4% (value / price − 1)
Margin of safety: 62.6% (1 − price / value)
Agreement between methods: low · 2 methods used · 1 independent bases

The combined range = the median of the valid methods' low, central and high values; it is not a probability interval and does not cover every result. Envelope of all methods: 0.79 – 7.26 USD.

Valuation assumptions are editorial choices, not measured; beta is not measured.

Method ranges (USD per share)

— — Mid · ▏ Price

Valuation methods

  • DCF (discounted cash flow)unavailable · input data missing
  • Peers: EV/Sales1.50 – 7.26 (Mid 2.84)
    11 companies used · median multiple 1.9x · quartiles 0.9x – 5.1x
    ADP, EGHT, EVTC, IBEX, OOMA, PLTK, SOPH, SY, VRSK, WDAY, YEXT
  • Peers: EV/EBITDA0.79 – 0.84 (Mid 0.81)
    3 companies used · median multiple 14.0x · quartiles 13.7x – 14.9x
    EGHT, EVTC, VRSK
Multiple comparisons use the SIC vertical: Services-Computer Processing & Data Preparation (SIC 7374)

Classification (SIC) comparables group by industry code, not by economic activity; the direct group is an editorial selection by activity. Members' multiples are on their own trailing twelve months, at their own latest close.

Assumptions (illustrative, editorial)

Risk-free rate
4.3%
Equity risk premium
5.0%
Beta (default)
1.00
Cost of equity
9.3%
Terminal growth
2.5%

Factor scorecard

Neutral profile · Score 51/100

FactorValueScoreWeight used
Gross margin · Quality52.7%32 (on a fixed band)11%
EBIT margin · Quality1.3%54 (vs peers)9%
FCF margin · Quality5.0%20 (on a fixed band)9%
Revenue CAGR 3Y · Growth-14.6%0 (on a fixed band)18%
Revenue growth (YoY) · Growth-11.3%6 (vs peers)9%
Net debt / EBITDA · Balance sheet-5.4x89 (vs peers)7%
Current ratio · Balance sheet2.8x100 (on a fixed band)7%
EV/Sales · Valuation0.3x80 (vs peers)18%
FCF yield · Valuation10.1%100 (on a fixed band)13%
Shareholder yield (distributions) · Returnsunavailableunavailable—

Factors without a value were dropped; the remaining weights were renormalised.

Score groups

  • Balance sheet94/100 · 2/2 factors with a value
  • Growth2/100 · 2/2 factors with a value
  • Quality35/100 · 3/3 factors with a value
  • Returns· partialunavailable · 0/1 factors with a value
  • Valuation89/100 · 2/2 factors with a value

A «partial» group is computed from under half of its weight or from one factor: it is not a full assessment of the group.

Memo

Gamehaus Holdings Inc. (GMHS). Latest full fiscal year: 2026; data up to 2026-06-30.

Figures computed from the financial statements: revenue 104.7 m USD in 2026; YoY growth -11.3%; net margin 4.1%; ROE 11.8%; net debt/EBITDA -5.4x.

The estimated value range is 1.15–4.05 USD per share (median of 2 methods, agreement: low); assumptions are illustrative. Against the central value of 1.82 USD, the price of 0.68 USD leaves a potential of 167.4% (value / price − 1) and a margin of safety of 62.6% (1 − price / value). The range is the median of the methods' low, central and high values, not a probability interval.

olivLaw score 51/100, methodological classification: neutral profile (score, margin of safety and method agreement together; not a judgement of the right price). Groups assessed only in part: returns. Not investment advice.

Text generated deterministically from the figures shown; no language model. Not investment advice.

What supports the thesis

  • Net debt / EBITDA: -5.4x
  • Current ratio: 2.8x
  • EV/Sales: 0.3x
  • FCF yield: 10.1%
  • The price is below the estimated value range

What contradicts it

  • FCF margin: 5.0%
  • Revenue CAGR 3Y: -14.6%
  • Revenue growth (YoY): -11.3%
  • The valuation methods diverge

Not assessed (insufficient data or a ratio without meaning): Shareholder yield (distributions).

Versus the vertical median

Services-Computer Processing & Data Preparation (SIC 7374) · same industry (4-digit SIC) · compared with 39 companies

Multiples and returns vs the median

P/E
8.5x
vertical median 30.1x
below median (−71.7%)
EV/EBITDA
11.0x
vertical median 13.3x
below median (−17.1%)
P/S
0.5x
vertical median 1.7x
below median (−71.6%)
P/B
1.3x
vertical median 2.2x
below median (−40.6%)
ROE
11.8%
vertical median 5.9%
above median (+101.5%)
Net margin
4.1%
vertical median 1.3%
above median (+205.0%)
EBIT margin
1.3%
vertical median -3.4%
above median
Revenue YoY
-11.3%
vertical median 10.2%
below median (−211.1%)
Net debt/EBITDA
-5.4x
vertical median 1.2x
below median (−559.5%)
Dividend yield
—
vertical median 0.9%

Price rebased to 100 (monthly, 5 years)

Companies in the vertical

Market capP/EROENet marginRevenue YoY1A / 3A
ADPAutomatic Data Processing, Inc.119.8 bn27.777.0%20.1%+6.7%+19% / +32%
WDAYWorkday, Inc.44.4 bn40.916.0%12.3%+13.1%−6% / −25%
VRSKVerisk Analytics, Inc.25.9 bn30.1—29.3%+6.6%−12% / −18%
ATHMAutohome Inc.10.4 bn53.56.3%443.2%+11.1%−5% / −18%
FIRYFiry Inc.4.3 bn—-63.0%-60.2%+12.5%+107% / +94%
EVTCEVERTEC, Inc.2.1 bn22.914.4%9.0%+10.2%+20% / −6%
INFQInfleqtion, Inc.1.9 bn—-70.8%—unavailableunavailable / unavailable
INODInnodata Inc1.5 bn32.837.7%14.7%+47.6%−25% / +541%
PLTKPlaytika Holding Corp.808.6 m——-9.9%+8.1%−48% / −76%
YEXTYext, Inc.775.0 m40.627.8%5.9%+6.1%−7% / +18%
IBEXIBEX Limited593.6 m14.330.4%7.2%+15.4%+27% / +152%
OOMAOoma, Inc.524.7 m49.811.7%3.6%+6.5%+69% / +64%
SOPHSOPHiA GENETICS SA477.3 m—-110.0%-102.2%+18.6%+42% / +73%
GRVYGravity Co., Ltd.475.7 m0.016.5%17.0%−31.0%+19% / −6%
SOHUSohu.com Limited355.1 m1.035.8%67.4%−2.4%−12% / +70%
EGHT8x8, Inc.326.4 m55.53.5%0.6%+2.9%+16% / −27%
SYSo-Young International Inc.146.7 m—-14.6%-15.9%+8.4%−29% / +86%
TCXTucows Inc140.3 m——-21.2%+7.7%−42% / −41%
GMHSGamehaus Holdings Inc.51.4 m8.511.8%4.1%−11.3%−40% / −93%
DTCXDatacentrex, Inc.39.8 m—-36.2%-165.4%+939,640.5%−75% / −81%
DGNXDiginex Limited38.7 m——-255.5%+57.0%−99% / unavailable
PHUNPhunware, Inc.36.6 m—-13.7%-471.7%−19.9%−14% / −69%
DDIDoubleDown Interactive Co., Ltd.34.1 m0.311.4%28.5%+5.5%+48% / +72%
SJScienjoy Holding Corporation23.5 m—-66.6%-47.3%−4.9%+28% / −68%
CHRCheer Holding, Inc.14.0 m0.17.6%17.2%+1.1%−77% / −100%

1- and 3-year price returns: for GMHS from daily closes (the same as the performance table), for the other companies from month-end closes.

olivLaw engine forecast

The world engine ran after the company's latest material disclosure. Probabilities are of TOUCHING a level within the horizon (not closing there) and sit next to the random walk (p_rw), the no-information benchmark.

The engine has no published run for this company yet.

Valuation scenarios (editable assumptions)

Illustrative scenarios

Illustrative: not forecasts and without probabilities. Each case is one coherent set of assumptions, computed on today's figures.

Bear
Allowed range: -50 … 50%
Allowed range: -100 … 100%
Allowed range: 0 … 100
Allowed range: -10 … 20%
Allowed range: 0 … 100%
Base
Allowed range: -50 … 50%
Allowed range: -100 … 100%
Allowed range: 0 … 100
Allowed range: -10 … 20%
Allowed range: 0 … 100%
Bull
Allowed range: -50 … 50%
Allowed range: -100 … 100%
Allowed range: 0 … 100
Allowed range: -10 … 20%
Allowed range: 0 … 100%
Nothing is saved.

Estimated price (USD)

Estimated priceBearBaseBull
1 years
0.26
Total return -62% · Per year -62%
0.46
Total return -33% · Per year -33%
0.70
Total return 2% · Per year 2%
3 years
0.21
Total return -70% · Per year -33%
0.42
Total return -39% · Per year -15%
0.70
Total return 2% · Per year 1%
5 years
0.16
Total return -76% · Per year -25%
0.37
Total return -45% · Per year -11%
0.70
Total return 2% · Per year 0%
What moves the 3-year price the most
  • Exit P/E± 0.10
  • Net margin± 0.07
  • Annual revenue growth± 0.07
  • Annual dilution± 0.01

AI analysis

AI-generatedAI-generated analysis (Claude) from cited public sources; it may contain errors. Not investment advice. As of 27 Oct 2026 · Model: claude-haiku-5-5.

Possibly outdated: the newest document it read is from 29 Sept 2026; since then the company filed 6-K (04 Nov 2026).

In brief

Gamehaus Holdings Inc. is a mobile game publisher of free-to-play titles that supports small and medium game developers through funding, testing, user acquisition and monetization. Revenue fell to 104.7 million USD in fiscal 2026, and the company has announced a shift toward AI-generated content as user acquisition in the casual genre becomes more costly.

SWOT

Strengths

  • A broad portfolio of published games and a consolidated global download base, with coverage across several popular genres.
  • An asset-light model with profit-sharing arrangements with partner developers.
  • Data analysis capability for testing and selecting games before launch, based on lifetime value prediction.

Weaknesses

  • Revenue falling year on year and declining active users, indicating weaker demand for the existing portfolio.
  • Heavy dependence on a few advertising suppliers and distribution platforms, which charge significant fees.
  • A thin net margin that leaves little room to absorb cost or revenue shocks.

Opportunities

  • AI-generated content could reduce development costs and speed up the launch of new stories and games.
  • AIGC services offered to third-party developers could open a new revenue stream beyond direct publishing.
  • Reallocating acquisition spending on expected return could improve profitability of the existing portfolio.

Threats

  • Rising user acquisition costs and weaker attribution signals could further compress margins.
  • Changes to the terms or fee structures of distribution platforms could seriously affect the business.
  • The regulatory environment in China and the risk of Nasdaq delisting add uncertainty for shareholders.

Risks

  • Declining active usershigh

    A sharp fall in active users and retention could further reduce revenue from the existing portfolio.

  • Dependence on distribution platformshigh

    Access to payment and distribution platforms is essential, and changes to their terms could seriously affect the business.

  • Nasdaq delisting riskmedium

    A share price below the minimum bid threshold can lead to exchange compliance measures if the situation is not remedied within the set period.

  • Regulatory risk in Chinahigh

    Intervention by the Chinese government in the company's operations or holding structure could materially change its business and the value of its securities.

  • Intellectual property protectionmedium

    The company has not registered its proprietary software outside China, although a large part of its business is conducted in North America and the EU.

Investment thesis

What would need to be true (bull case)

  • If the new AI strategy reduces production costs and speeds up launches, the company could recover part of its margin and growth.
  • An asset-light model and disciplined allocation of spending could support profitability even on lower revenue.
  • A global download base and a diversified portfolio of genres offer a platform that new titles could build on.

What would break the thesis

  • A continued fall in active users and revenue could show that the existing portfolio is losing appeal faster than it can be replaced.
  • Thin net margins and platform fees could leave the company vulnerable to any rise in acquisition costs.
  • The risk of delisting and regulatory uncertainty in China could limit investors' access to capital and liquidity.

What to watch

  • Revenue and active user trends in the coming quartersQ1 2027
  • Progress toward meeting the Nasdaq minimum share price requirement2027
  • Concrete results of the AIGC strategy and the share of AI content in the portfolionext 10-K
  • Changes in acquisition spending and return on campaigns in the casual genrenext 10-K

Products, market & competition

AI-generatedAI-generated analysis (Claude) from cited public sources; it may contain errors. Not investment advice. As of 27 Oct 2026 · Model: claude-haiku-5-5.

Possibly outdated: the newest document it read is from 29 Sept 2026; since then the company filed 6-K (04 Nov 2026).

The business

Gamehaus Holdings Inc. is a technology-driven mobile game publishing company that works with small and medium game developers to help them compete in the global gaming market. It covers the full game life cycle: development, screening and pre-launch testing, user acquisition and monetization. According to its annual report, the company had published about 110 mobile games by June 30, 2026 and had achieved over 200 million cumulative downloads. It works with over 70 developer partners, most of them located in the PRC. The model is described as asset-light, with profit-sharing arrangements with developers.

Revenue comes entirely from the games it publishes, mainly in-app purchases (IAP) and in-app advertising (IAA), with subscriptions being negligible. Revenue was 104.7 million USD in fiscal 2026, against 118.0 million USD in fiscal 2025 and 145.2 million USD in fiscal 2024. The company reported net income of 3.9 million USD in fiscal 2026, compared with 3.8 million USD a year earlier. Most revenue comes from Europe and North America, where the social casino audience is concentrated.

In August 2026 the company announced a strategic shift toward AI-generated content, gradually optimizing its third-party casual publishing and directing resources to AI content development and distribution. It says it is already managing its existing casual and social casino titles with a focus on cash generation, allocating acquisition spending on expected return on investment rather than on the size of the installed user base.

Segments

Free-to-play mobile publishing

The company publishes free-to-play games distributed through Apple App Store, Google Play and Amazon, across genres such as social casino, match, simulation, RPG, puzzle and bingo. Social casino is the most popular genre and has most of its users in Europe and North America.

Developer support services

For developer partners, the company offers AIGC development services, pre-publication testing based on lifetime value prediction, user acquisition through ad networks and monetization optimization. The working model shares revenue with the developer on a profit basis.

AI-generated content

The new strategic direction targets development and distribution of AI content, including story writing platforms and art style models for images. The company says these tools shorten development cycles, though this direction is not yet quantified financially in the reviewed report.

Market context

The mobile game market is highly competitive and changes quickly, and player preferences are hard to predict. The company notes a contraction of addressable audiences in mature markets and intense competition for paid media inventory, which makes user acquisition increasingly expensive. The reported figures show declines in daily and monthly active users, pointing to pressure on demand for the existing portfolio.

Reliance on distribution and payment platforms, which charge fees of roughly 30% of revenue on in-app purchases, limits the company's margin. Geographically, exposure to Europe and North America can be both an advantage and a vulnerability if demand in those regions keeps falling.

Competitive position

The company operates in a sector with many rivals, from large game developers to other small publishers, and the channel and resource advantages of large players add pressure. The reviewed report does not explicitly name US-listed competitors, so the competitors below are described in general terms.

The company says it differentiates itself through data analysis and LTV prediction, its network of developer partners and its AIGC tools. The challenge remains identifying games with enough success potential and keeping a steady flow of new titles.

  • Large mobile game developers

    Competitors with larger distribution channels and resources, able to press on user acquisition and market position.

  • Other small and medium publishers

    Compete for the same developer partners and the same ad inventory on distribution platforms.

  • Advertising and user acquisition platforms

    Not direct rivals, but competition for ad inventory directly drives the company's acquisition costs.

  • Developers with in-house AI tools

    Can produce AI content internally, reducing the need for outside development services.

News & filings

In the press

The latest news item in our archive is from 08 Sept 2026; the newest SEC filing is from 04 Nov 2026. The press archive comes from the RSS feeds we follow and does not necessarily cover the latest event — the filings alongside do.

Sources

  1. [1] Form 20-F, fiscal year ended 2026-06-30 · SEC / Gamehaus Holdings Inc. · 29 Sept 2026

Figures computed by olivLaw from SEC filings and closing prices; the qualitative analysis is AI-generated from cited sources. Not investment advice.