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olivLaw · US equity research

RBLX RBLX

Services-Prepackaged Software · SIC 7372 · Vertical: Services-Prepackaged Software (SIC 7372)

49.31USD+8.49% · 1 dayClose 04 Nov 2026

Roblox (RBLX) is an immersive gaming and creation platform that reported revenue of 4,890.551 million USD in fiscal 2025, and in the second quarter of 2026 revenue grew 36% year-over-year to 1.5 billion USD. The company remains unprofitable, with a net loss attributable to common stockholders of 1,065.1 million USD in 2025, while bookings growth slowed to 8% in the same quarter.

The AI analysis may be outdated: new filings came after its sources (see the «AI analysis» section).

At the close of 04 Nov 2026, RBLX (RBLX) stock was 49.31 USD (+8.49% on the day), with market capitalisation 35.3 bn USD, beta 1.34, 52-week range 35.54–106.84 USD. Latest reported quarter (Q3 2026): revenue of 1.6 bn USD (+15.6% YoY), net income of -227.0 m USD, diluted EPS -0.32 USD.

Data as of · AI analysis dated · Source: SEC filings and closing prices, computed by olivLaw.

Market cap
35.3 bn USD
shares as of 30 Sept 2026
P/E (TTM)
unavailable
Diluted EPS TTM -1.38 · TTM to 30 Sept 2026
E/P (TTM)
-2.80%
TTM to 30 Sept 2026
Dividend yield
unavailable
Beta (2y)
1.34
Volatility (1y) 73%
52-week range
35.54106.84

Price history

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Technical reading

RSI (14)
51.5
neutral
Bollinger (20, 2)
42.93 – 56.93
in the lower half of the band · %B 0.46 · band width 28.0%
SMA 50 / 200
46.79 / 51.75
mixed trend
MACD (12, 26, 9)
0.25 / 1.11
MACD below signal

Indicators describe past prices; on their own they do not predict direction. On our history the RSI ≤ 40 filter added no return (see the signals methodology).

Performance

CompanyS&P 500vs S&P 500Vertical median
1 month+10.6%−1.1%+11.7 pp—
3 months+36.3%−0.5%+36.7 pp—
6 months+12.7%+4.4%+8.3 pp—
Year to date−39.1%+12.3%−51.5 pp—
1 year−52.6%+13.5%−66.2 pp−0.1%
3 years+41.3%+76.4%−35.1 pp+24.0%
5 years−36.8%+63.7%−100.4 pp—
Max drawdown (1y)
−66.7%
07 Nov 2025 → 12 Aug 2026
Max drawdown (5y)
−82.8%
19 Nov 2021 → 10 May 2022
Compound annual growth (5y)
−8.8%
S&P 500 +10.4%

Price returns, dividends excluded.

Quarterly results

Latest quarter: Q3 2026 · 30 Sept 2026

Revenue
1.6 bn USD
+15.6% YoY
Net income
-227.0 m USD
unavailable YoY
Diluted EPS
-0.32
unavailable YoY
net / operating
-14.4% / -18.0%

Quarterly margins

Quarterly statements · USD

Fiscal yearQ4 '24Q1 '25Q2 '25Q3 '25Q4 '25Q1 '26Q2 '26Q3 '26
Revenue988.2 m1.0 bn1.1 bn1.4 bn1.4 bn1.4 bn1.5 bn1.6 bn
Cost of revenue218.7 m225.0 m236.0 m296.0 m315.3 m294.0 m292.0 m318.0 m
Research & development355.0 m374.0 m385.0 m399.0 m409.7 m422.0 m420.0 m435.0 m
Operating income-244.1 m-255.0 m-322.0 m-296.0 m-359.3 m-294.0 m-229.0 m-283.0 m
Depreciation & amortisation51.3 m54.0 m54.0 m55.0 m62.8 m61.0 m65.0 m67.0 m
Interest expense10.3 m10.0 m11.0 m10.0 m10.5 m10.0 m10.0 m11.0 m
Pre-tax income-218.4 m-215.0 m-279.0 m-257.0 m-317.0 m-247.0 m-183.0 m-229.0 m
Income tax2.6 m1.0 m1.0 m1.0 m593.0 k1.0 m2.0 m1.0 m
Net income-219.6 m-215.0 m-278.0 m-256.0 m-316.1 m-246.0 m-183.0 m-227.0 m
Diluted EPS-0.33 ≈-0.32-0.41-0.37-0.45 ≈-0.35-0.26-0.32
Operating cash flow184.5 m444.0 m199.0 m ≈546.0 m ≈607.4 m629.0 m318.0 m ≈395.0 m ≈
Capex63.9 m17.0 m23.0 m ≈103.0 m ≈298.0 m33.0 m22.0 m ≈28.0 m ≈
Share repurchases———0 ≈———201.0 m ≈

≈ derived quarter (cumulative difference / share-days average)

E/P over time

E/P = trailing-12-month diluted EPS / price at quarter end. E/P is the inverse of P/E and stays defined when earnings are negative.

Fiscal years

Fiscal year2019202020212022202320242025
Revenue508.4 m923.9 m1.9 bn2.2 bn2.8 bn3.6 bn4.9 bn
Revenue YoYunavailable+81.7%+107.7%+15.9%+25.8%+28.7%+35.8%
Net income-71.0 m-253.3 m-491.7 m-924.4 m-1.2 bn-935.4 m-1.1 bn
Net income YoYunavailableunavailableunavailableunavailableunavailableunavailableunavailable
Diluted EPS-0.44-1.39-0.97-1.55-1.87-1.44-1.54
Diluted EPS YoYunavailableunavailableunavailableunavailableunavailableunavailableunavailable
net %-14.0%-27.4%-25.6%-41.5%-41.2%-26.0%-21.8%
Free cash flow15.9 m420.2 m565.8 m-56.9 m137.5 m642.7 m1.4 bn

Reported results vs expectations

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Balance sheet & financial health

Fiscal year 2025 · 31 Dec 2025

Cash
1.2 bn USD
Financial debt
1.0 bn USD
Net debt
-197.0 m USD
Equity
375.0 m USD
Total assets
9.6 bn USD
Debt / equity
2.69x
Current ratio
0.96x
ROE
-364.7%
ROA
-12.7%
FCF margin
27.7%

Financial statements (source on every figure)

Revenue and net income (USD)

Margins

Income statement · USD

Revenue
2023
2.8 bn
2024
3.6 bn
2025
4.9 bn

SEC (XBRL)· 11 Feb 2026verified

Cost of revenue
2023
649.1 m
2024
801.2 m
2025
1.1 bn

SEC (XBRL)· 11 Feb 2026verified

Gross profit
2023
2.2 bn ≈
2024
2.8 bn ≈
2025
3.8 bn ≈

SEC (XBRL)· 11 Feb 2026derived

Research & development
2023
1.3 bn
2024
1.4 bn
2025
1.6 bn

SEC (XBRL)· 11 Feb 2026verified

Operating income
2023
-1.3 bn
2024
-1.1 bn
2025
-1.2 bn

SEC (XBRL)· 11 Feb 2026verified

Depreciation & amortisation
2023
208.1 m
2024
226.4 m
2025
225.8 m

SEC (XBRL)· 11 Feb 2026verified

EBITDA
2023
-1.1 bn ≈
2024
-836.9 m ≈
2025
-1.0 bn ≈

SEC (XBRL)· 11 Feb 2026derived

Interest expense
2023
40.7 m
2024
41.2 m
2025
41.5 m

SEC (XBRL)· 11 Feb 2026verified

Pre-tax income
2023
-1.2 bn
2024
-936.5 m
2025
-1.1 bn

SEC (XBRL)· 11 Feb 2026verified

Income tax
2023
454.0 k
2024
4.1 m
2025
3.6 m

SEC (XBRL)· 11 Feb 2026verified

Net income
2023
-1.2 bn
2024
-935.4 m
2025
-1.1 bn

SEC (XBRL)· 11 Feb 2026verified

Diluted EPS
2023
-1.87
2024
-1.44
2025
-1.54

SEC (XBRL)· 11 Feb 2026verified

Weighted average diluted shares
2023
616.4 m
2024
647.5 m
2025
689.6 m

SEC (XBRL)· 11 Feb 2026verified

Balance sheet · USD

Cash
2023
678.5 m
2024
711.7 m
2025
1.2 bn

SEC (XBRL)· 30 Apr 2026verified

Receivables
2023
505.8 m
2024
614.8 m
2025
901.0 m

SEC (XBRL)· 30 Apr 2026verified

Current assets
2023
3.3 bn
2024
3.7 bn
2025
4.9 bn

SEC (XBRL)· 30 Apr 2026verified

Property, plant & equipment, net
2023
695.4 m
2024
659.6 m
2025
885.0 m

SEC (XBRL)· 30 Apr 2026verified

Goodwill
2023
142.1 m
2024
141.7 m
2025
143.0 m

SEC (XBRL)· 30 Apr 2026verified

Intangibles (excl. goodwill)
2023
53.1 m
2024
34.2 m
2025
18.0 m

SEC (XBRL)· 30 Apr 2026verified

Total assets
2023
6.2 bn
2024
7.2 bn
2025
9.6 bn

SEC (XBRL)· 30 Apr 2026verified

Accounts payable
2023
60.1 m
2024
42.9 m
2025
65.0 m

SEC (XBRL)· 30 Apr 2026verified

Short-term debt
2023
—
2024
0
2025
15.0 m

SEC (XBRL)· 30 Apr 2026verified

Long-term debt
2023
1.0 bn
2024
1.0 bn
2025
993.0 m

SEC (XBRL)· 30 Apr 2026verified

Current liabilities
2023
3.1 bn
2024
3.7 bn
2025
5.1 bn

SEC (XBRL)· 30 Apr 2026verified

Total liabilities
2023
6.1 bn
2024
7.0 bn
2025
9.2 bn

SEC (XBRL)· 30 Apr 2026verified

Equity
2023
68.6 m
2024
209.0 m
2025
375.0 m

SEC (XBRL)· 30 Apr 2026verified

Cash flow · USD

Operating cash flow
2023
458.2 m
2024
822.3 m
2025
1.8 bn

SEC (XBRL)· 11 Feb 2026verified

Capex
2023
320.7 m
2024
179.6 m
2025
441.0 m

SEC (XBRL)· 11 Feb 2026verified

Free cash flow
2023
137.5 m ≈
2024
642.7 m ≈
2025
1.4 bn ≈

SEC (XBRL)· 11 Feb 2026derived

Investing cash flow
2023
-2.8 bn
2024
-852.1 m
2025
-1.4 bn

SEC (XBRL)· 11 Feb 2026verified

Financing cash flow
2023
67.2 m
2024
65.9 m
2025
88.5 m

SEC (XBRL)· 11 Feb 2026verified

Computed indicators

Growth

Revenue growth (YoY)
35.8%
computed by olivLawFY 2025
Revenue CAGR 3Y
30.0%
computed by olivLawFY 2022 → FY 2025
Revenue CAGR 5Y
39.6%
computed by olivLawFY 2020 → FY 2025
EBIT growth (YoY)
unavailable
the base of the ratio is not positive
Net income growth (YoY)
unavailable
the base of the ratio is not positive
Net income CAGR 3Y
unavailable
the base of the ratio is not positive
Net income CAGR 5Y
unavailable
the base of the ratio is not positive
EPS growth (YoY)
unavailable
the base of the ratio is not positive
EPS CAGR 3Y
unavailable
the base of the ratio is not positive
EPS CAGR 5Y
unavailable
the base of the ratio is not positive
FCF growth (YoY)
110.9%
computed by olivLawFY 2025

Profitability

Gross margin
79.3%
computed by olivLawTTM to 30 Sept 2026
EBITDA margin
-15.4%
computed by olivLawTTM to 30 Sept 2026
EBIT margin
-19.8%
computed by olivLawTTM to 30 Sept 2026
Net margin
-16.5%
computed by olivLawTTM to 30 Sept 2026
FCF margin
26.6%
computed by olivLawTTM to 30 Sept 2026

Returns

ROE
-478.2%
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
ROA
-10.4%
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
ROIC
unavailable
equity is negative: buybacks shrink the invested capital and ROIC would come out large without meaning anything
ROCE
-28.4%
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
Payout ratio (EPS)
unavailable
input data missing
Payout ratio (FCF)
unavailable
input data missing

Balance sheet

Net debt
-84.0 m USD
computed by olivLawbalance sheet at 30 Sept 2026
Net debt / EBITDA
unavailable
insufficient data
Debt / equity
unavailable
equity is negative: the ratio is not economically meaningful (not by itself insolvency; usually the result of buybacks)
Interest coverage
-28.1x
computed by olivLawTTM to 30 Sept 2026

Liquidity

Current ratio
0.8x
computed by olivLawbalance sheet at 30 Sept 2026
Cash ratio
0.2x
computed by olivLawbalance sheet at 30 Sept 2026

Cash

Operating cash flow
1.9 bn USD
computed by olivLawTTM to 30 Sept 2026
Capital expenditure
381.0 m USD
computed by olivLawTTM to 30 Sept 2026
Free cash flow
1.6 bn USD
computed by olivLawTTM to 30 Sept 2026
FCF conversion
unavailable
insufficient data
Cash conversion
unavailable
insufficient data

Efficiency

Days sales outstanding
35 days
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
Days payables outstanding
19 days
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026

Market and valuation

Market capitalisation
35.3 bn USD
computed by olivLawbalance sheet at 30 Sept 2026
Enterprise value
35.2 bn USD
computed by olivLawbalance sheet at 30 Sept 2026
Market cap / net income TTM
unavailable
insufficient data
P/E (TTM)
unavailable
insufficient data
Earnings yield
-2.8%
computed by olivLawTTM to 30 Sept 2026
P/B
unavailable
equity is negative: the ratio is not economically meaningful (not by itself insolvency; usually the result of buybacks)
P/S
6.0x
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
EV/EBITDA
unavailable
insufficient data
EV/EBIT
unavailable
insufficient data
EV/Sales
6.0x
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
P/FCF
22.5x
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
FCF yield
4.4%
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
Dividend yield
unavailable
no dividend in the structured statements; a missing line is not a confirmed zero
Shareholder yield (distributions)
unavailable
input data missing

4 indicators that do not apply to the sector.

Valuation

olivLaw classification

Neutral profile

Score: 75 / 100

A scoring methodology on indicators and valuation, not investment advice.

Closing price

49.31 USD

04 Nov 2026Source: olivLaw, closing series

Market cap: 35.3 bn USD

Key indicators

Market capitalisation
35.3 bn USD
computed by olivLawbalance sheet at 30 Sept 2026
P/E (TTM)
unavailable
insufficient data
P/B
unavailable
equity is negative: the ratio is not economically meaningful (not by itself insolvency; usually the result of buybacks)
EV/EBITDA
unavailable
insufficient data
ROE
-478.2%
computed by olivLawTTM to 30 Sept 2026 · balance sheet at 30 Sept 2026
Net margin
-16.5%
computed by olivLawTTM to 30 Sept 2026
Revenue growth (YoY)
35.8%
computed by olivLawFY 2025
Dividend yield
unavailable
no dividend in the structured statements; a missing line is not a confirmed zero

Coverage and freshness

31/37 reporting lines present
Latest full fiscal year: 2025
Latest reported period: 30 Sept 2026
Latest balance sheet date: 30 Sept 2026
Source: SEC (XBRL)published 29 Oct 2026
verified 987derived 77

Score by group

  • Balance sheet0
  • Growth100
  • Valuation71
  • Quality72

Estimated value range

Low
38.10
USD per share
Mid
46.78
USD per share
High
59.55
USD per share
Price: 49.31 USD
The price is within the range
Potential to the central value: -5.1% (value / price − 1)
Margin of safety: -5.4% (1 − price / value)
Agreement between methods: high · 2 methods used · 2 independent bases

The combined range = the median of the valid methods' low, central and high values; it is not a probability interval and does not cover every result. Envelope of all methods: 37.56 – 61.44 USD.

Valuation assumptions are editorial choices, not measured; beta is not measured.

Method ranges (USD per share)

— — Mid · ▏ Price

Valuation methods

  • DCF (discounted cash flow)37.56 – 57.67 (Mid 45.37)
    WACC 9.2% · starting FCFF 1.6 bn USD · terminal value share of EV 74%
    The WACC × g sensitivity gives the method's bounds; these are not probabilities.
    Reverse DCF: starting growth implied by the price (fading linearly to terminal growth, everything else fixed): 19.0%
  • Peers: EV/Sales38.65 – 61.44 (Mid 48.19)
    10 companies used · median multiple 5.8x · quartiles 4.7x – 7.4x
    ADBE, ADSK, CRM, INTU, NOW, PTC, SNPS, SSNC, TTWO, TWLO
  • Peers: EV/EBITDAunavailable · the base of the ratio is not positive
Multiple comparisons use the SIC vertical: Services-Prepackaged Software (SIC 7372)

Classification (SIC) comparables group by industry code, not by economic activity; the direct group is an editorial selection by activity. Members' multiples are on their own trailing twelve months, at their own latest close.

Assumptions (illustrative, editorial)

Risk-free rate
4.3%
Equity risk premium
5.0%
Beta (default)
1.00
Cost of equity
9.3%
Terminal growth
2.5%

Factor scorecard

Neutral profile · Score 75/100

FactorValueScoreWeight used
Gross margin · Quality79.3%98 (on a fixed band)12%
EBIT margin · Quality-19.8%10 (vs peers)10%
FCF margin · Quality26.6%100 (on a fixed band)10%
Revenue CAGR 3Y · Growth30.0%100 (on a fixed band)19%
Revenue growth (YoY) · Growth35.8%100 (vs peers)10%
Net debt / EBITDA · Balance sheetunavailableunavailable—
Current ratio · Balance sheet0.8x0 (on a fixed band)7%
EV/Sales · Valuation6.0x58 (vs peers)19%
FCF yield · Valuation4.4%89 (on a fixed band)14%
Shareholder yield (distributions) · Returnsunavailableunavailable—

Factors without a value were dropped; the remaining weights were renormalised.

Score groups

  • Balance sheet· partial0/100 · 1/2 factors with a value
  • Growth100/100 · 2/2 factors with a value
  • Quality72/100 · 3/3 factors with a value
  • Returns· partialunavailable · 0/1 factors with a value
  • Valuation71/100 · 2/2 factors with a value

A «partial» group is computed from under half of its weight or from one factor: it is not a full assessment of the group.

Memo

Roblox Corporation (RBLX). Latest full fiscal year: 2025; data up to 2026-09-30.

Figures computed from the financial statements: revenue 4.9 bn USD in 2025; YoY growth 35.8%; net margin -16.5%; ROE -478.2%.

The estimated value range is 38.10–59.55 USD per share (median of 2 methods, agreement: high); assumptions are illustrative. Against the central value of 46.78 USD, the price of 49.31 USD leaves a potential of -5.1% (value / price − 1) and a margin of safety of -5.4% (1 − price / value). The range is the median of the methods' low, central and high values, not a probability interval.

olivLaw score 75/100, methodological classification: neutral profile (score, margin of safety and method agreement together; not a judgement of the right price). Groups assessed only in part: balance, returns. Not investment advice.

Text generated deterministically from the figures shown; no language model. Not investment advice.

What supports the thesis

  • Gross margin: 79.3%
  • FCF margin: 26.6%
  • Revenue CAGR 3Y: 30.0%
  • Revenue growth (YoY): 35.8%
  • FCF yield: 4.4%

What contradicts it

  • EBIT margin: -19.8%
  • Current ratio: 0.8x

Not assessed (insufficient data or a ratio without meaning): Net debt / EBITDA, Shareholder yield (distributions).

Versus the vertical median

Services-Prepackaged Software (SIC 7372) · same industry (4-digit SIC) · compared with 21 companies

Only companies with a capitalisation between 4.8 bn and 308.3 bn (within 8× of the company's); 200 of the vertical were left out.

Multiples and returns vs the median

P/E
—
vertical median 49.9x
EV/EBITDA
—
vertical median 30.7x
P/S
6.0x
vertical median 7.2x
below median (−16.5%)
P/B
—
vertical median 8.2x
ROE
-478.2%
vertical median 12.7%
below median (−3,856.6%)
Net margin
-16.5%
vertical median 13.2%
below median (−225.2%)
EBIT margin
-19.8%
vertical median 12.0%
below median (−265.2%)
Revenue YoY
35.8%
vertical median 15.1%
above median (+136.5%)
Net debt/EBITDA
—
vertical median 1.4x
Dividend yield
—
vertical median 1.3%

Price rebased to 100 (monthly, 5 years)

Companies in the vertical

Market capP/EROENet marginRevenue YoY1A / 3A
CRWDCrowdStrike Holdings, Inc.246.8 bn1,120.41.3%1.1%+21.7%+89% / +307%
CRMSalesforce, Inc.186.9 bn20.719.4%22.0%+9.6%−1% / −10%
NOWServicenow, Inc.112.9 bn78.111.8%9.4%+20.9%−33% / −21%
SNOWSnowflake Inc.102.5 bn—-48.2%-20.1%+29.2%+16% / +55%
ADBEAdobe Inc.96.7 bn13.961.9%28.0%+10.5%−22% / −59%
INTUIntuit Inc.95.3 bn21.723.6%21.3%+13.9%−44% / −38%
CDNSCadence Design Systems, Inc.90.4 bn65.522.9%22.5%+14.1%+6% / +21%
SNPSSynopsys Inc88.7 bn81.83.7%11.4%+15.1%+11% / −15%
ADSKAutodesk, Inc.56.4 bn35.053.9%21.1%+17.5%−11% / +24%
VEEVVeeva Systems Inc.50.3 bn50.814.4%29.3%+16.3%+29% / +78%
TTWOTake-Two Interactive Software, Inc.39.1 bn—-9.0%-4.8%+18.2%−15% / +32%
RBLXRoblox Corporation35.3 bn—-478.2%-16.5%+35.8%−53% / +41%
TWLOTwilio Inc.33.0 bn26.814.9%21.8%+13.7%+65% / +230%
MDBMongodb, Inc.26.5 bn449.12.0%2.1%+22.8%−1% / −21%
PTCPTC Inc.21.2 bn19.035.1%41.4%+19.2%+11% / +24%
UUnity Software Inc.18.7 bn—-18.9%-29.0%+2.0%−0% / +44%
SSNCSs&C Technologies Holdings, Inc.18.7 bn22.912.7%13.2%+6.6%−7% / +41%
NTNXNutanix, Inc.17.2 bn12.337,460.2%52.8%+12.4%+33% / +48%
TYLTyler Technologies, Inc.16.8 bn53.310.5%13.5%+9.1%−10% / +4%
DOCUDocusign, Inc.15.0 bn49.117.8%9.8%+8.2%+16% / +87%
GWREGuidewire Software, Inc.14.0 bn104.710.5%9.4%+22.7%−21% / +71%
DTDynatrace, Inc.13.4 bn87.06.4%7.4%+18.8%+5% / −13%

1- and 3-year price returns: for RBLX from daily closes (the same as the performance table), for the other companies from month-end closes.

olivLaw engine forecast

The world engine ran after the company's latest material disclosure. Probabilities are of TOUCHING a level within the horizon (not closing there) and sit next to the random walk (p_rw), the no-information benchmark.

Valuation scenarios (editable assumptions)

Illustrative scenarios

Illustrative: not forecasts and without probabilities. Each case is one coherent set of assumptions, computed on today's figures.

Bear
Allowed range: -50 … 50%
Allowed range: -100 … 100%
Allowed range: 0 … 100
Allowed range: -10 … 20%
Allowed range: 0 … 100%
Base
Allowed range: -50 … 50%
Allowed range: -100 … 100%
Allowed range: 0 … 100
Allowed range: -10 … 20%
Allowed range: 0 … 100%
Bull
Allowed range: -50 … 50%
Allowed range: -100 … 100%
Allowed range: 0 … 100
Allowed range: -10 … 20%
Allowed range: 0 … 100%
Nothing is saved.

Estimated price (USD)

Estimated priceBearBaseBull
1 years
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3 years
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What moves the 3-year price the most

    AI analysis

    AI-generatedAI-generated analysis (Claude) from cited public sources; it may contain errors. Not investment advice. As of 27 Oct 2026 · Model: claude-haiku-5-5.

    Possibly outdated: the newest document it read is from 30 Jul 2026; since then the company filed 10-Q (29 Oct 2026), 8-K (29 Oct 2026 · results).

    In brief

    Roblox (RBLX) is an immersive gaming and creation platform that reported revenue of 4,890.551 million USD in fiscal 2025 1, and in the second quarter of 2026 revenue grew 36% year-over-year to 1.5 billion USD 3. The company remains unprofitable, with a net loss attributable to common stockholders of 1,065.1 million USD in 2025 1, while bookings growth slowed to 8% in the same quarter 3.

    SWOT

    Strengths

    • The platform has a large user base and a creator community that continuously produces new content 1. Network effects through connections between friends support organic growth 1.
    • The Robux revenue model generated large bookings and strong cash flow in the second quarter of 2026 3. Proprietary safety infrastructure is a point of differentiation.
    • The company has expanded its creator toolset, including Build and Roblox Studio, which could lower the barrier to entry for new creators 3.

    Weaknesses

    • The company is not profitable and reports net losses in each year mentioned in the source 1. Operating costs keep rising, including infrastructure and stock-based compensation 1.
    • Most users do not pay, and paying users are a small fraction of the audience 1. Revenue depends on a relatively narrow group of high-spending users.
    • Seasonality makes quarterly results hard to predict, and the dual-class share structure limits the influence of other shareholders 1.

    Opportunities

    • Expansion into 2D games and toward adult users could open new market segments 3. AI creation tools could increase the number of games and creators.
    • Partnerships with established studios could bring popular franchises to the platform and attract new audiences 3. The acquisition of an AI company could accelerate photorealistic game technology 3.
    • Advertising in Moments and IP licensing could diversify revenue sources if adoption grows 3.

    Threats

    • Regulation on protecting minors could restrict access or features in some countries and raise costs 1. Fines under some laws can be very large 1.
    • Litigation is costly and can affect reputation and financial results 1. Dependence on third-party operating systems and networks can change operating costs 1.
    • A decline in monetization per hour of play, if engagement moves to lower-revenue games, can weigh on short-term bookings 3.

    Risks

    • Lack of profitabilityhigh

      The company has not yet become profitable and expects to continue incurring losses, which could affect funding if revenue growth is insufficient 1.

    • Regulation of minorshigh

      Laws in several jurisdictions could restrict access or require platform changes, with significant penalties for non-compliance 1.

    • Declining monetizationmedium

      A shift of user behaviour toward lower-monetizing games reduced bookings growth in the second quarter of 2026 3.

    • Dependence on creatorsmedium

      The platform depends on creators producing engaging content, and if payout systems fail to motivate them, growth could slow 1.

    • Security and reputationmedium

      A compromise of data or user safety could seriously harm the company's reputation and operations 1.

    Investment thesis

    What would need to be true (bull case)

    • If revenue keeps growing and monetization of the adult audience strengthens, the company could build a steadier and more diversified revenue base 3.
    • Network effects and community-generated content could support long-term organic growth, especially if AI lowers the cost of creating games 13.
    • Operating cash generation in the second quarter of 2026 shows the company's ability to fund investment without relying solely on external capital 3.

    What would break the thesis

    • Repeated net losses show that the cost structure has not yet adapted to current revenue, and profitability could remain distant 1.
    • Slowing bookings growth and changing user behaviour could signal pressure on monetization, especially among younger users 3.
    • Stricter rules on minors could limit the company's core market and raise compliance costs, with effects that are hard to anticipate 1.

    What to watch

    • Evolution of bookings and monetization per hour of playQ3 2026
    • Impact of mandatory age checks on engagement2026
    • Effect of the new recommendation algorithm on retentionQ3 2026
    • Pace of partner game launches and 2D features2027

    Products, market & competition

    AI-generatedAI-generated analysis (Claude) from cited public sources; it may contain errors. Not investment advice. As of 27 Oct 2026 · Model: claude-haiku-5-5.

    Possibly outdated: the newest document it read is from 30 Jul 2026; since then the company filed 10-Q (29 Oct 2026), 8-K (29 Oct 2026 · results).

    The business

    Roblox offers a platform made of a free client application, the Roblox Studio creation toolset and the Roblox Cloud infrastructure, through which users explore experiences built by the creator community 1. In 2025 an average of 127 million daily active users across more than 180 countries used the platform 1, of which about 1.8 million were daily unique paying users 1. The economic model is based on the in-game currency Robux, which creators can earn through in-experience purchases, the Creator Rewards Program, advertising or selling avatar items 1.

    The network effect is the growth engine: user-generated content attracts players, more players attract more creators, and connections between friends bring new users 1. The company invests heavily in safety, with automated and human moderation and age-check systems introduced from 2026 1.

    Segments

    Bookings from virtual currency sales

    Almost all bookings come from sales of Robux, which can be converted into virtual items through one-time purchases or subscriptions 1. Revenue is recognized over the estimated average lifetime of a paying user, so changes in the business appear in revenue with a delay 1.

    Advertising and IP licensing

    Programmatic advertising and the self-serve IP licensing system launched in late 2025 are additional channels through which creators and rights holders can earn Robux 1. Their contribution to results is smaller than that of in-experience purchases 1.

    Market context

    Competition includes both games and gaming platforms and social networks, which compete for user time, and Roblox states it accounts for roughly 4% of global gaming revenue 3. Market share depends on audience development and monetization per hour of play.

    Trends

    • Age checks and child safetymixed

      The mandatory age-check for chat, begun in 2026, could limit engagement and revenue but may support compliance with regulation 12. The company says safety changes have already affected engagement and bookings 2.

    • Regulation of minorsheadwind

      Legislation in the United Kingdom, the EU, Brazil and Australia imposes obligations on child protection, and penalties can be significant if the platform does not comply 1. This evolving regulatory environment could raise compliance costs.

    • Change in the recommendation algorithmheadwind

      The new Recommended For You algorithm favours games with high retention, which could reduce short-term monetization but could support long-term users 3. The effect on bookings was felt in the second quarter of 2026 3.

    Competitive position

    Roblox competes for players' attention and spending with other games and interactive platforms, and the supplied sources do not detail specific direct competitors. The company bases its advantage on community-generated content and network effects 1.

    The advantage depends on retaining users, attracting creators and remaining safe for children, while regulation differs from one jurisdiction to another 1. The sources do not contain a full competitive analysis.

    • Other console and PC game developers

      Compete for users' play time; no detailed data in the supplied sources.

    • Mobile gaming platforms

      Compete for the younger audience and for spending on games, per the market context in source 3.

    • Social networks and video platforms

      Compete for attention time, particularly through short-form content and discovery, with no further detail in the sources.

    • Developers of large franchise games

      Are new partners of the company but could also become competitors for user attention.

    News & filings

    In the press

    SEC filings

    Sources

    1. [1] Form 10-K, fiscal year ended 2025-12-31 · SEC / RBLX · 11 Feb 2026
    2. [2] Form 10-Q, quarter ended 2026-06-30 · SEC / RBLX · 30 Jul 2026
    3. [3] Form 8-K, results release (exhibit 99.1) · SEC / RBLX · 30 Jul 2026

    Figures computed by olivLaw from SEC filings and closing prices; the qualitative analysis is AI-generated from cited sources. Not investment advice.